• Hover over the balls to grab
  • Hold left click to charge your throw and release the click to throw

It is worth noting you should aim a little higher than what is shown on the crosshair. The throw is meant to mimic a toss.

Bugs: 

  • Balls can get stuck in between the pins
  • Sometimes the range of motion of your arm isn't great

Background: This was my solo capstone project for a class! I had 4 sprints (2 weeks per sprint) to work on this game. As you can see, art was not a major focus as I strictly wanted to get the game pillars and most of the features programmed and working. 

The arm model is from mrgyarmati which you can check out here. Everything else was create, coded, and animated by me, myself, and I (except the fence and wood material I got from the Unity asset store)

Game Description: A roguelike inspired by the classic Down the Clown arcade game. Your goal is to make it as far as possible by knocking down waves of clowns and defeating challenging bosses across infinite rounds; each one starting with four quarters. Between rounds, you can earn special quarters from the arcade worker that grant new abilities to your throws, enhance your balls, or weaken boss powers. A childhood game that is upgraded to our childhood imagination.

Continuation? Maybe! I am mostly a UI girl, but being a solo dev was a great challenge. Especially since I have never made a 3D game in the past. I would like to polish this a lot more and get a boss in, but that all depends on free time and drive.

Comments

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This is a cool game idea! I like how you took a classic arcade machine game and remade it. I think there is a lot of potential for a roguelike, because you could have something like special types of balls (maybe explosive or homing or bonus points) as well as special pins to knock down in different types of rounds. It definitely could work as a Balatro type game where you just get as many points as possible.

I think the demo could really use some sounds to give it an arcadey feel and also to help communicate when a ball is picked up, thrown, and scores points and such.