Not So Super Mario is a final project that show cases my teams knowledge of design patterns and how to implement them in. We show the uses of Singletons, Flyweights, Observers, States, Events, and Commands. We hope you enjoy our little game that was made in 2 weeks. Below are the specific patterns each person worked on and in game you can see more about what each person did in the game.

Events (Halle B) 

  • Win
  • Lose

States (Halle B)

  • PlayState
  • PauseState
  • WinState
  • LoseState

Singleton (Maggie H)

  • LevelManager
  • AudioManager

Observer (Maggie H)

  • Achievements

Flyweight (Kaye G)

  • Player
  • Enemies

Command (Keira R)

  • Character movement/animations


Published 10 hours ago
StatusReleased
PlatformsHTML5
AuthorMaggie Hillebrecht
Made withUnity