Not So Super Mario
Not So Super Mario is a final project that show cases my teams knowledge of design patterns and how to implement them in. We show the uses of Singletons, Flyweights, Observers, States, Events, and Commands. We hope you enjoy our little game that was made in 2 weeks. Below are the specific patterns each person worked on and in game you can see more about what each person did in the game.
Events (Halle B)
- Win
- Lose
States (Halle B)
- PlayState
- PauseState
- WinState
- LoseState
Singleton (Maggie H)
- LevelManager
- AudioManager
Observer (Maggie H)
- Achievements
Flyweight (Kaye G)
- Player
- Enemies
Command (Keira R)
- Character movement/animations
Published | 10 hours ago |
Status | Released |
Platforms | HTML5 |
Author | Maggie Hillebrecht |
Made with | Unity |